![Dirty land dirty stick](https://loka.nahovitsyn.com/252.jpg)
![nodebox display multiple geometeries nodebox display multiple geometeries](https://media.cheggcdn.com/media/50e/50ec7a05-ef4d-43c7-8d2c-49a98bcc9f3b/phpW8TCPS.png)
You're better off with the Console logging methods. You may have variables scoping issues too which gives issues with the loader callback, but I'm not entirely sure about that.Īlert() makes for a very poor debugging tool by the way as it changes the way the browser reacts: it stops executing JavaScript when the alert is open and that affects the loader and similar things.
![nodebox display multiple geometeries nodebox display multiple geometeries](https://th.wallhaven.cc/lg/4d/4djpyl.jpg)
They should come from the cache, but it'll still be slow. That's some 25 identical requests in your case.
Nodebox display multiple geometeries code#
I saw some examples running, as the mrdoob examples, but I would like this code running because I need to load several mesh instead of generating primitive figures. I want to be able to tell each tower how many segments it contains and i want to be. Also if I have any other functions that delays the execution. In this particular case the element in position (12,12).īut, if I do an action like an alert it will display all the elements. My problem is that if I create the element inside the loop it will only display the last element of the iteration. There two questions related ( 1, 2) but it's not exactly what I want. Some of these icons they want gradients, which end up not looking right. Problem is, they way they build the SVGs end up converting into multiple paths. I'm trying to display several times the same element using a for loop. Long story short: Im building a WPF app where the icons are handed to me using SVGs. To test it I downloaded the an example from here. I'm using the Three.js javascript library.
![Dirty land dirty stick](https://loka.nahovitsyn.com/252.jpg)